1. Getting started with FFI: Rust & Unity

    In my slack time, I’ve started writing games in Unity again. As I’ve been going, though, I found myself wanting some of the tools and features from Rust. I’ve grown accustomed to Rust for performance-sensitive applications; it has several tools and features that make writing those applications easier for me.
    Time An icon of a clock Publish Date
    January 2, 2018
    Person An icon of a human figure Authors
    Michael Schoonmaker
    Category An icon of a paper organzier Categories
    Development
  2. Culling Conditionals with Abstractions

    Growing up near the Great Lakes, I’m well aware of the threat that Asian carp are posing on the polluted lakes we endearingly call the “North Coast”. It seems that these carp can’t be stopped.
    Time An icon of a clock Publish Date
    December 13, 2017
    Person An icon of a human figure Authors
    Sam Jones
    Category An icon of a paper organzier Categories
    Development
  3. The Git Sledgehammer

    Got a nasty git conflict, have no idea what’s going on? Completely lost? Try the Git Sledgehammer Let’s assume you’ve on a branch called fancy-new-stuff; you’ve made a bunch of awesome commits here.
    Time An icon of a clock Publish Date
    October 20, 2017
    Person An icon of a human figure Authors
    Kevin Baribeau
    Category An icon of a paper organzier Categories
    Development
  4. The business case for modern engineering practices.

    From a developer’s perspective, modern engineering practices have a lot of advantages. You can spend less time debugging when you have a suite of automated unit tests to pinpoint problems. Most developers I’ve met who’ve made the switch from conventional coding practices to modern engineering practices have had an almost religious experience with how much it has helped them technically, professionally and even personally.
    Time An icon of a clock Publish Date
    August 22, 2017
    Person An icon of a human figure Authors
    Daryl Kulak
    Category An icon of a paper organzier Categories
    Development
  5. 3 Months of Elm: Our Experience

    For the last 3 months we have been hard at work building out an ambitious Elm front-end project with one of our clients. We are building products for a very complex industrial-scale business domain.
    Time An icon of a clock Publish Date
    July 12, 2017
    Person An icon of a human figure Authors
    Josh Greenwood
    Category An icon of a paper organzier Categories
    Development

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